Buy 2 get 1 free. Everything is calculated at checkout.

History of Dgtl Games: Developments in Art, Design and Interaction

$49.00

Buy 2, get 1 free. Applied automatically at checkout.

Before you buy

  • Check your email at checkoutYour download link is sent to the address you enter, so make sure it's typed correctly.
  • This is a digital PDFNothing is shipped. The download link arrives by email right after payment.
  • 30-day money-back guaranteeIf the file doesn't work, we'll replace it or refund you.
Can't find the ebook you want?

Send us a photo of the cover in live chat and we'll look for it. We usually reply within 10 minutes.

About this book

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of dgtl games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Dgtl Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends.Key FeaturesFull-color images and game screenshotsFocuses primarily on three interrelated dgtl game elements: visual design, gameplay design and the design of input devicesThis book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game contextIncludes discussion of game hardware as it relates to how it affects game designLinks to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

About the Author

Andrew Williams, Ph.D., is an Assistant Professor of Art and Design History at the University of Wisconsin-Stout in Menomonie, Wisconsin. He teaches a variety of graduate and undergraduate courses on dgtl games, fine art and design history. Williams also established and curated the vintage game collection of the Gaming and Dgtl Innovation Lab at UW-Stout in addition to maintaining his own catalog of games, game hardware and input devices.

Author Andrew Williams
ISBN-13 9781317503804
Publisher CRC Press
Publication Date 03/16/2017
Page Count 271 pages

Book details

Format
PDF, instant download
Language
English

Why buy here

Instant

The PDF is delivered as soon as your payment clears, day or night.

Complete

The full edition, every chapter, no missing pages.

24/7

Questions about your order? Message us in live chat any time.

Secure

Encrypted checkout with all major cards and wallets.

Keep reading

You may also like