Buy 2 get 1 free. Everything is calculated at checkout.

Aaron Marks' Complete Guide to Game Audio For Composers, Sound Designers, Musicians, and Game Developers by Aaron Marks

$47.99was$68.09Save 29%

Buy 2, get 1 free. Applied automatically at checkout.

Before you buy

  • Check your email at checkoutYour download link is sent to the address you enter, so make sure it's typed correctly.
  • This is a digital PDFNothing is shipped. The download link arrives by email right after payment.
  • 30-day money-back guaranteeIf the file doesn't work, we'll replace it or refund you.
Can't find the ebook you want?

Send us a photo of the cover in live chat and we'll look for it. We usually reply within 10 minutes.

About this book

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry.

This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios.

Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a dwnldable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations.

Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry.

Key Features

  • New, full color edition with a complete update of information.
  • Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games.
  • Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides.
  • Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4.
  • Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Book details

Format
PDF, instant download
Language
English

Why buy here

Instant

The PDF is delivered as soon as your payment clears, day or night.

Complete

The full edition, every chapter, no missing pages.

24/7

Questions about your order? Message us in live chat any time.

Secure

Encrypted checkout with all major cards and wallets.

You may also like